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Shibby

Head Admin
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About Shibby

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  1. Amended: Equipment management All changes are marked in GREEN.
  2. ADDED - Map updated, 2 new suburbs, one in sydney, other in brisbane - Over 60 more houses - New vehicles/skins - RX7 - New UB Custom building - Players can sell their car in game to another player. (Persistent on DB) - Vehicle inspection action - Cop’s can seize off ground - Cop’s can seize out of house crates (imenu items) - Shots fired (virtual shots fired reporting from households) - Added diving gear/SDAR for police - Added undercover Clothing/weapons/vehicles for police - Added RHIB boat for police - Fuel dart for cops to use on vehicles - 4 New planes for Comm Pilots (choppers coming very soon) - Police Door breachers work on houses now ADJUSTED - Adjusted UB Customs camera - Penthouse doors can be locked/unlocked and 2 crate storage now available - Niko’s mission money changed from $500k to $1 mil, is now “Alf stuart” - New Bank GUI - Persistent location saving for civs (only during restarts) - Sitting down in chairs is not just client side - Medics have auto alarms installed - Updated STAG loadout’s - Updated/increased Cop weapons in lockers - Cop can’t get house owner names from houses (only commissioners can) - Restricted cops and comm pilots from being raided FIXED - Minor asylum seeker bug - Minor looting bug - Fixed a infistar kick happening via crop dusting - Fixed tactical ping REMOVED - Removed scripted siren for cops RULES - Updated ruleset with 3rd party declaring - New rules for cop house raids (Coming out within the next 3 days) - Fuel dart rule update for cops (Coming out within the next 3 days)
  3. Removed: Police Activity checklist Training Procedures Amended: Radio/Communications Protocols Moved: Responding to incidents SOP's --> Police General Rules, Number 15 All changes are marked in GREEN.
  4. Amended a lot of SOP changes, All changes are marked in GREEN.
  5. Added: 10. Radio Protocols. 11. Ride-Along's. Amended: 6. Vehicle Usage. 7. Equipment Manangment.
  6. Awww cute!
  7. They have been added back in. Sorry Sebastian
  8. Its was a Donator bonus mate
  9. To become a whitelisted commercial pilot your competency must be assessed by a member of staff or an approved instructor. 1: You must complete 3 commercial flights with passengers competently to get your wings. 2: You can not fly on your own without your wings. Pilot Regulations: 1. If you are in the whitelisted slot you MUST follow the strict RP of a commercial pilot - You can not participate in any crimes or illegal activity. - You are not permitted to carry a weapon under any circumstance. Failure to follow these regulations will result in a grounded suspension or removal of your wings. 2. You must use ATC freq 75 to liaise with ATC at all times (even if you think ATC are not on channel) 3. You may set your own in flight freq to liaise with passengers as the engines can be rather loud and it is difficult to hear others. 4. If police are under suspicion that you are carrying/transporting illegal goods and/or suspects to ANY crime you must obey their orders to land immediately to designated airfield, abandon take off and follow the directives given at ALL times until cleared to continue. (ATC and Pilot frequencies are not to be trolled by anyone if you are not ATC or a passenger do not interfere with the communications) Pilot Conduct: 1: Adhere to the pilot regulations. 2: You must value your own life and the lives of your passengers, flying in a dangerous manner or in any such way that will cause harm or death to yourself and others. 3: You must have tags on when in the commercial pilot slot - [Comm.Pilot] 4: Must have your wings before flying a commercial plane solo. 5: Pilots must obey the Air Traffic rules at all times. 6: If an emergency landing is required you must notify authorities and medics of the location and request clearance. 7: If you choose to transport any illegal items/guns/cargo or passengers in possession thereof you run the risk of being fined by Air Traffic Control or the Police 8: Failure to follow the Air Traffic Rules or the Direction of air traffic control will also result in a fine. 9: Under no circumstance can you fly over and or through a KOS zone, if a KOS zone also appears on the map at random i.e Air Drop - Pilots must deviate their flight path a minimum of 1km around the KOS zone. Failure to follow the regulations and/or the pilot conduct rules will result in the following: - 1st Warning: 1 Day grounded suspension. - 2nd Warning: 3 Day grounded suspension. - 3rd Warning: Removal of your pilot wings. IMPORTANT: These may also be subject to change at staff discretion depending on the circumstance. Wages: Pilot wages have been implemented and are now working - for you to receive your income you must get on the plane before your passengers at the departure location and must allow your passengers to exit before you at the arrival destination. Your wages will be determined by number of passengers x the distance from point A to point B. Air Fares: Air Fares are capped at a limit of no more than $2000 per person you can not charge anymore than the capped limit this applies to return flights also. Combat/Declaration: At this stage there is to be no declarations, hostile actions/activity directed at commercial planes/pilots or its passengers, this includes boarding, departing, landing and when they are onboard. This will be reviewed at a later time.
  10. 5/1/2016 Server Rules: General Rules: Declaration: 7. Rule 7 was deleted. 16. Was amended to the following "When robbing Banks, Art galleries, Fuel Stations, etc... ALL GANGS and or Players must declare within the first minute of the first initial Dec or your dec will be invalid and it will be considered RDMing." Vehicle: 2. Now all forms of "brake checking" are not allowed for civ, medics and/or Cops, rule 2. is now in effect "ramming is not permitted in the server for any reason other than trying to get a vehicle unstuck (permission needed to ram stuck vehicle if you don't own said vehicle)." Police Rules: General Police Rules: 2. Was amended to the following "If during the course of an unlawful action (Robbery, Murder) the Police may intervene to employ any means up to and including the use of lethal force, this will be deemed in pursuit of their duty, and not RDM. The primary duty of police is to protection of the Public and this plays to that. The Civ must be in immediate danger.."
  11. Hostage Rules You cannot take your own gang members hostage. You cannot buy/pay a player to be your hostage. You cannot take hostages into a safezone.
  12. 11/12/2016: Server Zones: Blue Zones: In a Solid Blue Safe Zone, any form of hostile roleplay is STRICTLY PROHIBITED for Civ V Civ. This hostile action includes (but is not limited to): robberies, grand theft auto (car theft) and combat. 1. No killing, robbing or stealing vehicles is permitted in these zones. 2. You can not enter a safe zone during combat. (including 5 mins from the last shot fired whilst in combat) 3. The Random City Safe Zone does not apply if robbing the bank, robbing other shops or when versing police. (Clarify – for the civilians involved in the hostile action) 4. No vehicle in a safe zone is to be removed/stolen for any reason(contact either staff member or a police officer to clear Vehicles off a spawn point.) Blue striped zones, such as Police Seized Weapons and Tax Office for example, are a ‘restrain on site’ for Police; Civs need to declare as per normal. PD safe zone still applies for cops, same rules still apply for PD as normal. Green Zones: 4. All Garages/Hangers/Ports/Vehicle spawns. 5. No killing/shooting/knocking out other players/robbing is permitted in these zones. 6. You cannot enter a safe zone during combat/if you have been declared on/are in a stolen vehicle. 11. Civilians at Cop base must store illegal weapons in a backpack or vehicle. Failure to do so could result in a ban (Police must ask you twice to either put the gun away or leave the safe zone and come back without it before it can be taken further.) 12. No vehicle in a safe zone is to be removed/stolen for any reason (contact either staff member or a police officer to clear vehicles off a spawn point.) Yellow Zones: 8.Cops can raid Yellow zones (Cops have to declare it is a raid in the Dec message) as they are ‘established/identified hotspots for criminal activity’. Anyone/Any vehicle in or around the Yellow zone can be searched by Police for illegal items. General Rules: Declaration: 1.You must declare on a rival civilian or the police before initiating any hostile action. You must give them and action and a consequence. E.g. “Shift F1 or Die”. If Declaring on Police via Mass Text Message you must give sufficient information to make it known who you are declaring on, such as a location or the situation. E.g. “All cops at or around the front of city jail in Brisbane, Shift F1 or Die” or “All Cops that are transporting “******” to Supermax, Shift F1 or Die”. 15. Continuous police sirens are a form of declaration on the people they are chasing only. If a civilian wants to help defend their mate inside of the declared car, they must declare separately. The burst sirens are not a valid declaration; they are there to indicate for you to pull over. 12. You are allowed to use the pop-up of a player's name/kill feed as information to declare on someone, as well as declaring by using only their clan tag (if they have one) E.g. “All of *GANG NAME* ShiftF1 or Die” 23. The person providing a declaration must present a clear threat; The initiator/aggressor must provide evidence that they can follow through with their declaration by either holding a weapon or communicating that other members of their clan/gang are able to respond. Vehicles: 9. Under NO circumstances are planes or any air vehicles to be below the flight limit of 150m when flying over major cities. Police reserve the right to use lethal force to engage those players without warning. Players need to inform Police of their intention to fly under the flight limit and need to be granted access before doing so. (Medics and Police are allowed to fly under the flight limit) New Life Rule: 6. If there are 5 OR LESS Cops online, they may return to a situation ONCE without having to await NLR timer. If they die a second time, it’s NLR as normal. 7. If at the start of an event (eg. a bank) and there are MORE THAN 5 Cops online, it’s NLR as normal, even if Cop numbers drop to 5 or less during the event. 8. After your NRL has expired, both Police and Civilians may return to the same situation providing they still have members that are declared on or have members who are still in combat. Police Rules: General Police Rules: 4. Officers may carry lethal weapons either in their patrol vehicles or in their backpacks. 5. Depending on the current threat level of a situation, Officers may be allowed to carry lethal weapons either on their back or in their hands, but have to put them straight away after an incident is over. 6. If there are 5 OR LESS Cops online, they may return to a situation ONCE without having to await NLR timer. If they die a second time, it’s NLR as normal. 7. Officers must obey road rules at all times unless responding to a situation or are in pursuit of a suspect. 12. If at the start of an event (e.g. a bank) and there are MORE THAN 5 Cops online, it’s NLR as normal, even if Cop numbers drop to 5 or less during the event. 13. Cops can raid Yellow zones (Cops have to declare it is a raid in the Dec message) as they are ‘established/identified hotspots for criminal activity’. Anyone/Any vehicle in or around the Yellow zone can be searched by Police for illegal items. 14. Police cannot use map markers to specify what illegal area they are in, but may use Yellow zones as an area of ‘established/identified hotspots for criminal activity’. For a raid to take place, there must be at least 1 SGT rank or higher, 1 Active SRG member and 2 other General Duty officers or higher Role-Play: Hostage Rules: 1. You cannot take your own gang members hostage. 2. You cannot buy/pay a player to be your hostage. 3. You cannot take hostages into a safezone
  13. Added: 9. Ride-Along's Amended: 4.4 Firing at Vehicles 5. Threat Levels
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